This is my latest character that i`m quite proud of, took quite some time to complete as I went crazy on the details that are now lost once maps were resized but none the less great practice.
This character has been done as a university brief , I am a MA Student at the University of Hertfordshire, UK.
The character has 18k triangles as a 1st LOD spread across 2 maps of 2k size each so 2xDiffuse, Normal and Specular.
Specular also has a tweaked alpha as a Gloss map.
Sculpted in Zbrush, Retoped in Topogun, Uved in Maya, Textured in Zbrush and Photoshop, Baked in xNormal and finally Rendered in Marmoset Toolbag
I hope you guys like it and feel free to comment and suggest anything and everything, be it harsh or light, positive or negative, constructive or bashful, I want it all
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