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Pricing your work
Ever wondered how much you should charge? give this short introduction a read.
It is currently 25 May 2013, 02:22
Released on: 13 Sep 2010, 16:34
Article type: text only
Always check how much you need to make for a living first, and deduce your prices from that.
A nice formula that I use is:
First see how much money you need to make every work day:
Your total monthly living costs (let's say 5K usd) / work days (usually around 20) = What you need to make every work day.
Now take that number, 250 usd , and see how many days the work will take:
250 usd * 2 days of work = 500 usd for that gig.And this is just the base cost!
Most of the times you should get a % for royalties, raise costs when you have a tight deadline and/or for a widely circulated picture and ofc raise the price even more if you waive your copyrights! etc.
And please, charge sensibly, when you take on jobs at low prices, you're not only cheapening your work/time, but also the craft.
- Half the pay upfront, half the pay before you send the final to the client - don't get ripped off.
- Check all the details for the piece in question before you name your price: How big is each asset (e.g. pixels for images) ? What is the deadline? How will it be used? Are you waiving/granting any copyrights?
Hope I've helped a bit,
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