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Yell at me and see improvement! :D

sketches - wip - everything unfinished and rough
2D - 3D - animation - sculptures
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improvement, few, yell, see, and, next, done

Re: Yell at me and see improvement! :D

Postby Forrest_I » 27 Mar 2012, 11:38

Thanks A4eon

A few hands and a WIP of my next MyFX submission :O

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Re: Yell at me and see improvement! :D

Postby Forrest_I » 30 Mar 2012, 13:02

100 environment studies done by April 15th you say? Bring it on.

3/100

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30-45 min studies

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Re: Yell at me and see improvement! :D

Postby Forrest_I » 02 Apr 2012, 02:46

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Re: Yell at me and see improvement! :D

Postby Forrest_I » 02 Apr 2012, 15:49

I decided to do a quick personal environment every 10 I do from reference so all this knowledge doesn't go to waste :)

8/100

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Re: Yell at me and see improvement! :D

Postby Forrest_I » 03 Apr 2012, 08:30

I reached me first progress point in my 100 environment challenge of 10 landscapes from reference. So here is an environment from imagination to apply what I've learned.

10/100

Top one is from imagination.

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Re: Yell at me and see improvement! :D

Postby Forrest_I » 05 Apr 2012, 07:21

More progress on the 100 environment challenge and my warrior lady, coloring looks shitty at the moment. Going to try and fix that.

12/100

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Re: Yell at me and see improvement! :D

Postby oren90 » 07 Apr 2012, 20:29

both the studies and the imaginative stuff look good :)

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Re: Yell at me and see improvement! :D

Postby Meteorskies » 08 Apr 2012, 19:14

Huge work Forrest, we can all see you're putting your best into it. You've increased your productivity a lot, and you seem to have found the work flow that suits you best.
I won't comment the studies, but I will comment the on warrior. You see, there's nothing actually WRONG with the lighting strictly speaking, but I have the feeling it doesn't not help the composition. Actually, the focal point is not clear because every potential focus is extremely bright, which makes the eye wander around the picture trying to get something to be fixed on. I would tone down both in value and chroma the areas that are not of main interest and see what happens from there.
Other thing: her right leg looks almost stretched straight (which makes her look like she's just standing) while her left leg is clearly bent for some kind of defensive posture. It's something you should fix, whether you want a more dynamic posture or a static posture.

I hope it helps, keep it up.

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Re: Yell at me and see improvement! :D

Postby Forrest_I » 09 Apr 2012, 08:52

oren90 Thanks :)

Meteorskies Thanks very much Meteor, and yeah Alex Tooth left a nice critique on the Crimson Dagger forums that helped explain the lighting you're talkin about, I did a couple edits to it to fix that. You make a solid point with the legs too, I'll look into changing the nearest leg to be a bit more defensive maybe to match the back leg. Maybe vice-versa :)

:26:

16/100 environments, been a lazy past few days...

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Re: Yell at me and see improvement! :D

Postby Forrest_I » 10 Apr 2012, 08:19

17/100 environments and 2 different roughs for ImagineFX's "Sky Harbour" Challenge this month.

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