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BARROW UPLANDS
A dark region of steep hills and rocky precipices saturated with the dead. This land is held by the dark undead warriors of days passed. Their graven faces and stricken bodies wander the lands and gaurd this graveyard nation with unchecked fervor. The trees bend and the grass wilts, but ever do the dead lie in wait for their calling. Monoliths and headstones; cairns and mausolea scatter these lands. Denoting mass graves and decorated Generals. As the pale moon illuminates their agony, they seek to add to their ranks any who enters their realm. These are the black dots on the map. Any time you go to a black dot, use any one of these as your image topic - . . . *A swarm of dead men peer down at you from a rocky hill topped with disparing trees . . . *A trifecta of skeleton warriors surround you, daring you to make the first move . . . *The moon overwhelms the sky as the putrid dead rise to greet you . . . *The skeleton of monstrous size lumbers into view . . . *You dark path weaves around large outcropped bedrock and vanishes into darkness. Evil lurks in every shadow . . . *A huge pile of corpses lay in front of you; bodies haphazardly shrewn upon one another. Every eye in the mound is staring straight at you. . . . *A skeletal dog handler unleashes his skeletal kanines upon you! . . . *A highly decorated and armored officer makes a move on you for your life! . . . *A magical necromancer prepares to use a spell . . . *skeletal archers have you in their sights!
City of Cairns Built entirely from loose rock, these formations of elaborate cairns form a large city of undead. These are intelligent dead of the land; the only dead who have any degree of peace among the shambling corpses of the Barrow Uplands. Reserved and isolated, shunning the world, they do not take well to outsiders. Most outsiders don't take well to them either. This is the starting point for the Barrow Uplands; denoted with a star. You must do these images in order. Each one is one level for your character. . . . *Several of the undead inspect you warily. . . . . . . *In the bottom of a large valley sits a massive structure built from loose rocks and boulders. It has a very interesting design. . . . . . . . . . *Sitting his his stone palace is king of the dead.
Fell Wood A dark forest full of undead creatures. Around every tree and behind all bramble waits and unseen abominations. The sorrowful moonlight licks the tree tops, but barely penetrates to the undergrowth below. White, open dot - do any one of these topics - . . . *In the dark forest, your progress is observed by hidden demons and monsters . . . *A small clearing reveals a single monument, gaurded by a large and mean looking armored villian. It attacks! . . . *Apparitions. In the darkness of the wood ghastly figures can be seen glowing just out of reach.
Graven Marsh These swamps are home to enormous undead crocodiles. Like a fallen tree they seem, until one comes close enough to smell its putrid existence. By then it is too late. While only a small swath of land is occupied by these grim marshes, the dangers and poisons are so great they seem to go on forever. White, open dot - do any one of these topics - . . . *The largest crocodilian you have ever seen lunges with a splash at you! . . . *A swarm of tentacles emerge from the stagnant waters, cut your way through! . . . *Boulders and fallen trees take on the appearance of a mighty skull as you travel through the swamp
Duskhyl A dusty satellite colony from the city of cairns, this silent town is little more than a collection of delapidated buildings and shacks. Although this community is an outgrowth of the sad but thoughtful people of the Cairns, this place was lost to humanity long ago and the dead no longer speak. It seems a slick evil has penetrated most of the town, infecting the area and inhabitants with a black, rotten, mutation apparent in everything. White, open dot - do any one of these topics - . . . *A mutated vomiting zombie spews black death towards you! . . . *Everything around you pulses and throbs with dark growths . . . *In a small shack a mutated zombie awaits you
The Burning Tower E4: requires lvl. 10, pvp 1 - Reward: A fire related upgrade to your character, either weapon, armor or ability. The great beacon of death in the North. This is a very tall tower, or pyre rather, that is constantly ablaze. The earth surrounding the monument is charred and scorched. Within and out, blackend corpses stumble along aimlessly. Steam rises from their twisted corpses and ashes fall and reform into men. This place is an eternal cleansing of endless sin. White bullseye - You must do these images in order. Each one is one level for your character. . . . *The tower rises above you in a blaze of glory as its gaurds approach. . . . . . . *Two burn(ing,ed) gaurds are no match for you winning tactics! . . . . . . . . . *Inside the tower is all heat and char, with fire warriors scattered everywhere. Give a view of one floor/corridor. . . . . . . . . . . . . *At the top of the tower a blazing enemy awaits. KILL!
Endless Catacombs E5: requires lvl. 50, E4 and E2, pvp 4 - Reward: A skull adorned piece of equipment Deep underground in the sullen South is a labyrinth of tombs. An army lies in wait in rock cut alcoves. Headed by and unknown ruler, the Catacombs hide monstronsities unimaginable. Level upon level of corpse and death, monster and unholy creature. White bullseye - You must do these images in order. Each one is one level for your character. . . . *The opening of the burial site is built into a massive gate with many disturbing sculptures . . . . . . *A dark corridor lies before you. Decrepit hands emerging from the walls waiting to trap you in their clutches . . . . . . . . . *a large room houses a demonic beast with many spikes . . . . . . . . . . . . *The holy vault is a room of reverence, the pit in the center leads to some kind of fresh hell. Groans and snarls can be heard below as a dim glow flickers up. A swirl of tortured souls fills the room; flying and spiraling - down. |
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